CTB - A Final Fantasy X-like Battle System, Version 3.2
#18
Your problem is likely to be the number of poses. Check the number of rows in your enemy spritesheet and be sure that it matches the number in MNK_POSES_ENEMY in the configuration.
Where MNK_POSES_ENEMY = {1 => 4}, for instance, means that the enemy number 1 has 4 poses (4 rows in the spritesheet).
As you can imagine, you can use spritesheets with different number of poses.
If nothing is configured in MNK_POSES_ENEMY for that enemy, the default value specified in MNK_POSES applies.
I hope this helps.
Reply


Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 02-26-2009, 03:19 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Face Sync System Core DerVVulfman 0 224 04-11-2026, 12:20 AM
Last Post: DerVVulfman
   Zeriab's Anti Lag System Zeriab 3 10,967 02-14-2026, 05:57 AM
Last Post: DerVVulfman
   The Wanderers: The Customizable Encounters System DerVVulfman 0 3,437 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 7,321 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 147,283 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 11,618 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 6,496 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 11,973 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 10,729 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 25,909 01-04-2020, 12:37 AM
Last Post: Pelip



Users browsing this thread: 3 Guest(s)