CTB - A Final Fantasy X-like Battle System, Version 3.2
#18
Your problem is likely to be the number of poses. Check the number of rows in your enemy spritesheet and be sure that it matches the number in MNK_POSES_ENEMY in the configuration.
Where MNK_POSES_ENEMY = {1 => 4}, for instance, means that the enemy number 1 has 4 poses (4 rows in the spritesheet).
As you can imagine, you can use spritesheets with different number of poses.
If nothing is configured in MNK_POSES_ENEMY for that enemy, the default value specified in MNK_POSES applies.
I hope this helps.
Reply }


Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 02-26-2009, 03:19 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   The Wanderers: The Customizable Encounters System DerVVulfman 0 264 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 2,167 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 94,819 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 7,436 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,851 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,094 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,987 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 14,323 01-04-2020, 12:37 AM
Last Post: Pelip
   KItemDesc XP Zilsel Version kyonides 4 7,719 12-01-2019, 06:11 AM
Last Post: kyonides
   ZLSL's Battle Portraits DerVVulfman 4 7,525 11-12-2019, 04:10 AM
Last Post: DerVVulfman



Users browsing this thread: 73 Guest(s)