03-11-2009, 11:48 PM
That was a problem with the old formulas. The stats had too little influence on the damage (and this led someone to think that there wasn't any at all).
Now (I mean from version 2.12 onwards) you can set up a skill so that the damage depends on Attack, Strength, Agility, Dexterity, Intelligence or a combination by using the ATK-F, STR-F... fields in the database editor, in a similar way as with the default BS.
Writing new formulas is a matter of ten lines of code, the largest part of the work is to design them, so I don't think I'm going to write something configurable. Also a beginner scripter can easily edit this part.
As to the blue magic script I saw something on youtube recently, try searching for videos showing tests with this BS.
Now (I mean from version 2.12 onwards) you can set up a skill so that the damage depends on Attack, Strength, Agility, Dexterity, Intelligence or a combination by using the ATK-F, STR-F... fields in the database editor, in a similar way as with the default BS.
Writing new formulas is a matter of ten lines of code, the largest part of the work is to design them, so I don't think I'm going to write something configurable. Also a beginner scripter can easily edit this part.
As to the blue magic script I saw something on youtube recently, try searching for videos showing tests with this BS.