CTB - A Final Fantasy X-like Battle System, Version 3.2
#36
ok, within the Superart script page at around line 300, replace the Window_Status code with this:
Code:
class Window_Status
  alias sa_refresh refresh
  def refresh
    sa_refresh
    # Superarts
    actor=@actor
    return if !actor.has_superarts?
    x=300
    y=0
      temp_fontsize=self.contents.font.size
      temp_fontbold=self.contents.font.bold
      self.contents.font.size = 12
      bar_sa=Bar.new(x,y+16,200,4,self.contents)
      bar_sa.back_opacity=200
      bar_sa.bar="bar"
      bar_sa.bar_background="bar_hp_bg"
      bar_sa.highlight_complete = true
      bar_sa.bar_complete = "bar complete - superarts"
      bar_sa.refresh(actor.super_arts_points,SUPER_ARTS_MAX)
      self.contents.draw_text(x,y,200,24,"SUPERARTS GAUGE")
      self.contents.draw_text(x,y+16,200,24,"SUPERARTS TYPE: "+actor.superart_type_s)
      self.contents.blt(x+140,y+20,RPG::Cache.picture("shift"),Rect.new(0, 0, 28, 12))
      self.contents.draw_text(x+170,y+16,60,24,": change")
      self.contents.font.size=temp_fontsize
      self.contents.font.bold=temp_fontbold
  end
end
Reply }


Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 03-18-2009, 10:40 PM

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