03-23-2009, 02:37 PM
habs11 Wrote:hey charlie, like the update with the new formulas and everything else. just had a quick question for you. i tried to apply the single/all effect to healing spells, but when i used them in battle the cursor automatically went to the enemy instead of the allies. so it healed all enemies instead of all allies. is there any way to change this? if not, so be it. no problem. thanks.Yeah, priority=initiative=first turn in battle.
to yin above ^. i could be wrong but im pretty sure that priority just means that the character will get the first action in battle. same as "initiative" in the FF series.
Single/all is meant to be used only for skills that target enemies. Now, this is something I could work on in the future.
EDIT: The new demo features a new command for the actors that in combination with forced actions allows you to make scripted battles to some extent.
It's $game_actors[11].get_next_turn. Previously, with battle events, you could assign a forced action to an actor, but he/she had to wait for his/her turn to execute it, whereas now you can give the actor the immediate next turn after the command is executed.