03-23-2009, 07:53 PM
If I make a skill with that as a common event, will it update the turns window too?
EDIT: Well, it worked but it didn't update. Also, It only worked for 1 turn. So I used this in a script command right after get next turn
$game_actors[1].next_action_time = 1
It kind of worked, but then it started giving more than it was supposed to. I thought I figured it out, but I didn't. I'm no scripter, so I don't even know if that's the correct way to do it. I just kind of skimmed through the script for that.
EDIT: Well, it worked but it didn't update. Also, It only worked for 1 turn. So I used this in a script command right after get next turn
$game_actors[1].next_action_time = 1
It kind of worked, but then it started giving more than it was supposed to. I thought I figured it out, but I didn't. I'm no scripter, so I don't even know if that's the correct way to do it. I just kind of skimmed through the script for that.
My partner in crime = TREXRELL