04-01-2009, 07:02 PM
Hey! Charlie, the battle system looks better and better with every version XD
I found something strange with the Auto-life and Auto-Phoenix status:
1st, when i use the Auto-life, it don't consume Tonics when a character turn to life and it don't work on Kaiser, when she dies don't back to life...
2nd, when i use Auto-phoenix status, and wasted all the tonics the characters continues using auto-phoenix ¿? other thing that happen it's that number of tonics return to 10, this only happenned to me 2 times in a lot of tests
both bugs was tested in my project and in your demo.
Now i have a question, Can i do that? 'REFLECT_NAME="Reflect", "Reflect +"' to create other Reflect status.
And for finish i have some status requests:
-Zombie
-1/2 SP
-SP = 1
-Stone status like in FF X, when an enemy attack to a character with the status it dies and disapear of the battle.
nothing more XD :rolleyes:
I found something strange with the Auto-life and Auto-Phoenix status:
1st, when i use the Auto-life, it don't consume Tonics when a character turn to life and it don't work on Kaiser, when she dies don't back to life...
2nd, when i use Auto-phoenix status, and wasted all the tonics the characters continues using auto-phoenix ¿? other thing that happen it's that number of tonics return to 10, this only happenned to me 2 times in a lot of tests
both bugs was tested in my project and in your demo.
Now i have a question, Can i do that? 'REFLECT_NAME="Reflect", "Reflect +"' to create other Reflect status.
And for finish i have some status requests:
-Zombie
-1/2 SP
-SP = 1
-Stone status like in FF X, when an enemy attack to a character with the status it dies and disapear of the battle.
nothing more XD :rolleyes: