CTB - A Final Fantasy X-like Battle System, Version 3.2
#56
Quote:Are you sure??? Nothing like this happens to me. Just tested.

Yes I'm sure :lol: I tested yesterday and today again... i made this changes in your demo:
1-Delete the Refect magic from Jackal
2-Increase the AGI of Jackal
3-Increase the power of Aquatic Cacophony
4-i put accesories that causes Auto-Life / Auto-Phoenix to all characters
5-and for the last test of today i put 1 tonic instead 10, for quick tests

more data, the 'Kaiser bug' occurs when she come in battle when a character is death, then before she launch his auto-life magic, a character with Auto-phoenix, revives the death character... the battle continues and when Kaiser dies the charactes with the Auto-phoenix state don't revives his...

Quote:No, it doesn't work that way. What's the purpose of it anyway?

Oh! I only want to create the same effect but with different duration. :o

Thanks in advance, for the status effects, Charlie

I have one question, the '$game_actors[11].get_next_turn' thing needs the force action or it give you a real turn?
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Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by ElMaligno - 04-02-2009, 05:49 PM

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