04-26-2009, 12:25 PM
There is one thing I do not like when dealing with states. I made a Sharp move that last for 3 turns (which you know I will not keep track of how many turns passed). The problem is when the state suppose to be expire on the turn the character starting turn but, it doesn't expire until the character makes his action which can thorw off a player flow of battle. Can you fix it so that the State that suppose to expire; Expires on the turn the character suppose to take.