You have a new menu feature or something that changes an existing one?
Menu Add-Ons: A-Z
AddEnemyBookToMenu
kyonides (October 29, 2015)
This plugin or javascript file with a bunch of lines of code adds the Enemy Book option to the main menu.
Advanced Enter Hero Name Window
by RPG Advocate (unknown date)
This script changes the Enter Hero Name window to allow for both English and Japanese input. It also changes the style to that of the newer Final Fantasy games.
Advanced Equip Window
by RPG Advocate (Date Unknown)
This window changes the Equip menu to look like the one in the images which are linked below. Increases in stats by equipping a weapon are shown in whatever color is returned by Window_Base#up_color (green by default). Decreases are shown in whatever color is returned by Window_Base#down_color (gray by default). The elemental and status attack/defense are shown below the stat increases. By default, these are shown in words, but could be easily converted to icons.
Alistor's Limit Menu: DVVLBS Add-on 1
by Alistor (March 26, 2007)
Based off the menu found in SephirothSpawn's Limit System, this allows a player to set the limit type for each and every character, as well view overdrive skills on a separate screen from the regular skills.
Animated Menu Wallpaper
SoulPour777 (November 5, 2015)
Note: The particle script part is all done by Mog first hand, so for clarifications, the script should still be credited to him, not mine.
Animated Scene Name Caliburn
SoulPour777 (December 18, 2015)
Plugins that adds new scenes and features that are not default in RMMV.
Arcade Game System
by computerwizoo7 (March 25, 2010)
Well, pretty much aliased the wizmenu with scene_map, thats all i did for wizmenu but i added a title screen script with options added to the command window. It features Custom images, Image effects/animation, Menu music and more.
BGM in Menu Script
by Raziel
Plays a bgm in theMenu screen.
Book of People
SoulPour777 (January 2, 2016)
Plugins that adds new scenes and features that are not default in RMMV.
Chapter Select
SoulPour777 (January 4, 2016)
Plugins that adds new scenes and features that are not default in RMMV.
Character Profile
SoulPour777 (November 28, 2015)
Plugins that adds new scenes and features that are not default in RMMV.
Character Select
SoulPour777 (December 20, 2015)
Plugins that adds new scenes and features that are not default in RMMV.
Control Panel
by Decibel (June 12th, 2008)
Inserts a control panel allowing RPG Maker VX users to easily change game settings.
Enhanced Details
xuroth (March 10, 2011)
This is my first script! This script allows you to show details for your Items, Weapons, Armors, and Skills. This is just a very basic system.
Extra ITEM for MOG Scene Item Laura
DerVVulfman (June 28, 2017)
The item script by Moghunter renders three different item categories, separating normal items from both weapons and armors. This patch allows you to create a fourth item group which one can use for special goods like 'Quest' items. Or this can be used as a model for would-be scripters who wish to make or modify the Moghunter Item script.
Grouping and Details
by DerVVulfman (January 15, 2006)
This system rewrites the Item and Skill and Equipment menus to subdivide them into smaller categories (Fire spells, Healing Spells, Limit Break skills... or Battle Items, Armor, Keys and Potions). This system also permits you to have an extra pop-up display that delivers MORE information on each item, which may include up to 7 additional lines of detailed information from an outside text file.
Item Icons Menu
SoulPour777 (November 25, 2015)
Plugins that changes or adds feature to the already default Menu interface of RMMV.
KSelectStats ACE
by kyonides (June 22, 2023)
There was an old scriptlet that would make you pick the stats you don't want to show up.
My script actually asks you to tell it which stats you want to show on screen on different menu scenes.
KToggleMenu
by kyonides (July 27, 2023)
There was a forumer that wanted to add some custom boxes that could replace the default, ugly, boring rectagle called the window cursor. Since I had already published the KToggleButtons scripts, it seemed to be a pretty easy request for a skillful guy like me. And here it is!
Kyrie Engine – Random Menu Background
SoulPour777 (February 27, 2014)
A certain create_background edit that allows you to have random menu backgrounds whenever you go to your menu.
Leidy's Ring Command Window
by DerVVulfman (March 27th, 2009)
This code allows you to use a newer 'Window_RingCommand' script instead of the default system's 'Window_Command', and by doing so, have a ring system of commands.
Map Safety Level
by Kyonides (December 29, 2022)
I have come up with a very simple scriptlet that will allow the game developers to show a simple map name window plus a brand new label telling the player how safe that map actually is. This window will be shown on the menu screen only.
Naramura Window System
posted by Xenres (October 24, 2010)
by Naramura
This system supports window and background transparency, so you can potentially set it up so that you can see the map through the menu.
Party Titles Orpheus
SoulPour777 (August 11, 2014)
This script is an extended description window wherein the developer can assign character titles that can be achieved my any of the actors in the party, or even party members that left the party already. This can also function as a way to set up user controlled achievements.
Profession/Offices Module EX-PLUS!
by mephistox (December 2nd, 2007)
This script allow the custom creation of a scene with differents windows, that shows differents atributes for the Profession/offices, thought this script not only have that limit, Its make to customize the fully possible of all the script, and you can make a lot of things with this.
Quick Keys
by Blazingamer (October 24th, 2007)
It's a quick keys script that when you press a number key it will bring up a scene from the menu. It's an easy just follow the instructions script that isn't all that complex.
Sarah's Configuration Screen
by DerVVulfman (January 5th, 2009)
This script is yet another configuration system as you would likely encounter everywhere in the RPGMaker series of forums. Not much would be different either, save for the fact this one is virtually plug-and-play and saves a configuration file rather than storing its values within a savegame.
Status Window Plus
by ParaDog
Posted by DerVVulfman (February 7, 2008)
This script alters the comprehensive STATUS screen to give a little more detail.
Soul Engine Ace – Soul Character Select EX
SoulPour777 (February 27, 2014)
This script allows you to select a character of choice. The script can be used via a script call. It allows the using of voice and cursor effects. Returning to map while in Scene is also available.
Soul Engine Ace – Status Faces
SoulPour777 (February 27, 2014)
This script changes the Actor’s Face depending on his/her HP and MP Status.
Story Book Ex
SoulPour777 (November 8, 2015)
Plugins that adds new scenes and features that are not default in RMMV.
System Options Plus (or whatever) - Edit of Yanfly Engine Ace
by AVGB;KBGaming (February 9, 2019)
An edit of Yanfly's Engine Ace, I added and/or improved some functionality.
Added functionality for integration with Ninjamida's Jukebox script.
Note: I'm not sure who exactly AeristheDrummer is, but I have a guess. I won't elaborate here.
Within "My old scripts and mods (not all of them)"
Urd Animated Menu Cursor
SoulPour777 (November 14, 2015)
Plugins that changes or adds feature to the already default Menu interface of RMMV.
Victor Engine - Custom Descriptions
Victor Sant (January 11, 2012)
This script allows to change the descriptions for actors, items, equipment and skills during the game. The changes are stored on the save file, so it does not affect different saves.
Victor Engine - Direct Command
Victor Sant (August 4, 2012)
This script allows to set skills or items to be used directly when selecting the commands, so the skill or item selection menu won’t be opened. Useful to make commands with special effects, such as ‘Steal’.
Victor Engine - Trait Control
Victor Sant (January 13, 2012)
This script allows to a higher control over the traits. You can set traits to be active only if certain conditions are met or add and remove traits manually with comment calls.
Warped Movement for Window Selectable
by Zeriab (August 22th, 2007)
This is a mix-in module for windows subclassing designed to 'enhance' the arrow-key movement system used to select the item by creating warping. That is, if you are at the bottom and press down you will go up to the top in the next column. Like-wise for down, left and right.
Window_BattleStatistics
by kyonides (02-06-2008)
This is just a very simple script that will let you know how many times you were victorious or if you were defeated very often, he, he, he. It will also tell you how many times your heroes escaped from battlefield like cowards he he he he.
Windowskin Selection Menu
by DerVVulfman (May 22, 2024)
This menu addition allows the player to select a windowskin for use in their menus. It overwrites the $game_system.windowskin_name value that is initially set on game start, and is normally saved within savegames.