Forum Script Listings
#9
[Image: messagesystem.png]
If the default message system doesn't appeal to you, try these features.

Message Systems: A-Z

Al Bhed Language
SoulPour777 (January 18, 2016)

Plugins that changes or adds feature to the default RMMV Messaging System.



AlertWindow ACE
by kyonides (October 24, 2023)

There was a forumer that "stubbornly" wanted to use pop up windows that looked pretty much like VX ACE's default Window_MapName class. This means that it would show up the same way the map name does.
Obviously, it will not be triggered after a map transfer for obvious reasons.
Just in case you did not know this, my script allows you to pass either a single line of text or an Array of lines as its first parameter.


AMS - Advanced Message System - Release 4
by Dubealex (May 18, 2005)

Dubealex's famous message system with face systems, changable dialog skins and namebox features.


AMS - Advanced Message Script (Regashi Edit)
Edit by Regashi (September 17, 2009)

Firstly i want to say that i did not make this script...all ihave done is played around and added some extra features.. Also, i shortened some shortcuts...so it doesn't fill up half the message box


Animated Message Log VXA
SoulPour777 (February 27, 2014)

Creates a message log of all present messages. They are stored and can be viewed anytime. Messages from Events, Battles, and Choices are shown through the press of a button. Based on a script by Sui.


Another Scrolling Text Script
by kyonides (January 14, 2008)

This is my version of the scrolling text script, it's supposed to be used whenever you want to show the credits, to display an intro that may include a prologue and some picture above... or you just want to create an intro every time a new episode / chapter begins in your game.


Auto-Sizing Text Windows
by RPG Advocate (Date Unknown)

This script adds the ability to show text windows whose dimensions conform to the text inside them. The width of the window is determined by the width of the longest line. The height is determined by the number of lines.


Breaking the "Show Choices" Character Limit
by RPG Advocate (unknown date)

This script allows you to have "Show Choice" commands that are as long as your text window is wide, rather than the ridiculously low character limit imposed by the editor.


Choice Setup Position
SoulPour777 (March 1, 2014)

Choces are, well permanently positioned to the right side of the screen. However, sometimes you do not want this, and perhaps might want to put the choice on the center, on the top, down, left side, right side or whatever side there is. This screen does that.


Custom Text Command Script
by RPG Advocate (Date Unknown)

This script modifies the Window_Message class to allow for more text commands to be used in messages. This is a list of all the text commands supported by this script.


Customize/Disable Text Outline + Shadow
Zerbu (October 31, 2015)

I’ve been messing around with the new plugin system in RPG Maker MV. This is my first proper script. It’s very simple script that allows you to customize the text outline in RPG Maker MV. You also have the option to completely remove it if you prefer. It basically just overrides the class for drawing the text outline and makes all the parameters customizable. It lets you change the colour and size of the outline, as well as the HTML5 line join type.


DerVV's Simple Popup System
DerVVulfman (September 8, 2016)

Seriously, this is a simple popup screen that can be used to generate windows that popup on the screen witn important texts. But I posted it as a skeleton for would-be script users to show how to make pop-up windows for their own systems.


Dialog System
by Zeriab (November 11, 2007)

I have tried to make a Dialog system which is intended to ease the creation of dialogs. What is a dialog? You can consider it as a scene that runs on top of the current scene.


Dollars: Decimal Currency
SoulPour777 (February 27, 2014)

Changes your Gold currency into Dollars. You can change the sign on line 17 to anything you want. Changes your currency into Decimal Point. (e.g. 990 to 9.90)


Drago Message Log
LiTTleDRAgo (August 26, 2016)
POSTED (August 31, 2016)

Show the message you get during gameplay.


Event Messages & Tail Indicator
by ParaDog
Posted by DerVVulfman (February 7, 2008)

This is a Custom Message system that includes niceties such as Name Boxes and tail/comic arrow pointers.


FancyChoices XP
by kyonides (January 11, 2024)

Are you Boring tired of the old and ugly show choices window?
Then this script is right for you!


Hex Color Codes in Messages
by RPG Advocate (unknown date)

This script allows you to enter a six-character hex value when using the "\c" control code in messages, while still allowing you to use the numbered reference colors.


KBattleLog XP
by kyonides (January 31, 2023)

This script simply keeps a record of your performance in battle by adding basic information to a log.
It stores its contents in the BattleLog.txt file once the battle is over.


KBookPages
kyonides (Sept 4, 2017)

This is a simple script that lets you show images as book pages, but what it makes it interesting is that you can flip those pages back and forth as many times as you wish!


KMessageTarget MV 2 Versions
by kyonides (January 30, 2023)

By default the Battle Log doesn't expect you to add a target's name to a skill action message. This plugin changes that to make sure you can certainly read who's the hero's current target.


KSkillMsg
by kyonides (September 18, 2023)

Do you want to replace the default message for the Escape skill?
Or any other skill?
Now you can do it by using special note tags!


KyoAlert
by kyonides (January 16, 2023)

It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KItemAlert module.


Message Shutter Animation
by Myownfriend (March 27, 2010)

This script's only function is to add a shutter effect to message windows as they open and close.


Message Text from Files
DerVVulfman (April 12, 2016)

This script acts in place of a show_text command, reading an outside file and rendering its contents in a message box. It can read from Txt files in a specified directory, or from converted rxdata files within the Data folder. Please note, only files encrypted into .rxdata format will properly compress and encrypt within the Data folder if you choose to compress\encrypt a final encrypted game. Text files do not encrypt and must be sent with the final Game.rgssad product. For those interested in converting their files into .rxdata format, I included two additional script calls that will convert text files to and from .rxdata format.


Message Word Wrapper
SoulPour777 (December 5, 2015)

Plugins that changes or adds feature to the default RMMV Messaging System.


NPC Interactions
by Near Fantastica (June 17, 2005)

First off I know this script is going to confuse more of you then I would like but that's the way it has to be just sit down and think about it for a second... About what it is, what it dose and how it works... I am sure you will get it think of Morrowind NPC interaction system...


One-Letter-at-a-Time Text Display Script
by Anonymous (unknown date)

This script changes the Window_Message class so that messages display one letter at a time rather than all at once, like in RPG Maker 2000 and 2003.


P's MessageBack Changer and Enhancer
by PK8 (July 2nd, 2009)

This is a messageback changer and as well as an "enhancer". This script allows the developer to be able to change the messageback of his/her game at any time, set the initial settings and also customise the messageback's tone, blend, and other little niceties.


Phantasy Star IV Talk System
SoulPour777 (February 27, 2014)

This script allows the user to access the common events that allows the player to do everything the common event contains. This script is simply to mimic the Phantasy Star IV talk system, where the party can talk while on the map.


Picture Message Window - With Ease
by Mac (October 13th, 2007)

I don't usually create stuff like this, but i hear a lot of complaints about it...when it is generally such an easy thing to do, all this does is alias window_message so that an image will appear exactly inline with window no matter where it's positioned.


Popup Windows
Valdred (April 17, 2011)

Allows you to display popup-windows to the player with your text in. Support for custom background will be added soon.


Portrait Messaging
Ixfufu (January 3, 2015)
Posted August 3, 2015

This script creates a system which can easily implement use of the large portraits for your dialogue scenes.


RMVX MessageBack Changer
by DerVVulfman (June 26, 2009)

This script allows you to change the background skin used in the RMVX message system... the one usually seen when displaying a message with a semi-transparent background.


Story Book Ex
SoulPour777 (November 8, 2015)

Creates a story book.


Tail Indicator Addon
by ParaDog
Posted by DerVVulfman (February 7, 2008)

This is an addon that allows you to create comicbook arrows/tails that point at the 'character' speaking. Initially designed as an add-on to the 'Event Messages' system, it is also compliant with the default system.


Text Scroll Script - Enhanced
by DerVVulfman (April 27, 2007)

Based on the Text Scroll Script by dubealex, this can display and scroll text taken from an outside .txt file, even with events running in the background.


Text Sound Effect
Zerbu (October 31, 2015)

The script I'm sure a lot of people have been waiting for: adding sound effects when text is appearing in the text box! You can adjust the SE name, volume, pitch and pan in the parameters. You can also adjust the amount of characters between each trigger of the SE.


TextColorTags
by kyonides (September 1, 2023)

Since some forumer was having issues with some text color changing script of sorts, I decided to craft my own script so any window could change the color of certain texts only without using the color tags we all know after using the RM engines for years. Winking


Universal Message System
by Ccoa (11-29-2006)

Here it is. A message system that includes animated faces, text mode, her custom comicbook/word-balloon system, and seperate input Number window.


Universal Message System Cancel Choices Fix
DerVVulfman (May 22, 2012)

After noticing that version 1.8.0 of ccoa's UMS contained a bug whereby the 'Show Choices' window had difficulties with cancelled options, this fix was made. The bug was where the default window of 1-4 choices was set to branch to a 5th 'cancelled' option, that option would exit out altogether. This fix returns that capability. Show Choices with more than 4 visible options didn't have the problem and isn't touched.


Universal Message System VX
by Ccoa ()

Because Enterbrain still didn't get everything right in the new message system. Please tell me what features that were in XUMS that you want to see in VUMS. What was useful or handy?


Victor Engine - Control Codes
Victor Sant (January 11, 2012)

This script adds new Control Codes (such as \c[x], \n[x]...) to be used within the texts. By default, these could only be used on Message and Help Windows, now available everywhere when used together with the script: Victor Engine - Control Text.


Victor Engine - Control Text
Victor Sant (January 4, 2012)

This script allows the use to use Control Chataters (\c[x], \n[x] and such) in every text in a window. By default, only the message box and help text have this feature. But with this script you can use it in any window. It also brings some new Control Characters (\b, \t, \o, \h)


VX Windowskin Scriptlet
by kyonides March 12, 2010

It just lets you change your game's windowskin during gameplay by calling a scene script or just by typing a single command in a script call.


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Messages In This Thread
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:00 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:12 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:13 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:17 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:19 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 07-06-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 08-04-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 09-21-2009, 04:59 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:46 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:47 AM
Forum Script Listings - by DerVVulfman - 12-07-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 01-11-2010, 04:45 AM
Forum Script Listings - by DerVVulfman - 02-08-2010, 06:38 AM

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