03-20-2011, 05:38 AM
Oh, I thought you were aware of it? In the help file it talks about a slight jump before the looping section restarts. This is what happens with me. This is why I asked if you knew why it happened.
I tried to time the looping segments with parts that would sound okay with it, but it's still jarring. The example you mentioned - I think that was constructed in a way that made the jump unnoticeable.
On another note, I've found that the jump in my ME-BGM technique is noticeable after I've started something like Photoshop. Even closing it, even with 50FPS (what I've got my game set to), that jump will remain until a restart. Before that it is absolutely seamless.
I tried to time the looping segments with parts that would sound okay with it, but it's still jarring. The example you mentioned - I think that was constructed in a way that made the jump unnoticeable.
On another note, I've found that the jump in my ME-BGM technique is noticeable after I've started something like Photoshop. Even closing it, even with 50FPS (what I've got my game set to), that jump will remain until a restart. Before that it is absolutely seamless.