AnimBat! - Animated Battlers - Comprehensive
#75
I've found that when using an item to revive a party member (and maybe a skill too) the battler will get up as the animation is playing, which is a little awkward. Related may be the use of the idle pose for damage animation when a character is defending, instead of remaining defending.

I'm using version 12.3 though, so maybe you've fixed things since then. I've been having to make changes to the scripts themselves to work with my CBS - but I'm fairly certain my edits haven't caused these issues. Can't find any edits related to the above.
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Messages In This Thread
RE: Minkoff's Animated Battlers - Enhanced - by Taylor - 03-23-2011, 03:07 AM
Minkoff's Animated Battlers - Enhanced - by Helel - 11-28-2009, 08:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:29 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:15 PM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 04:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 05:03 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 09:02 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-21-2010, 11:19 AM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 02:09 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 09:44 PM
Minkoff's Animated Battlers - Enhanced - by Eldur - 03-03-2010, 06:44 PM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 04:53 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 05:55 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-24-2010, 05:24 AM

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