AnimBat! - Animated Battlers - Comprehensive
#80
Derp, double post, but I just remembered a feature I wanted to suggest that I thought would be good... but it could be difficult.

Basically, it's defining animations by sets of co-ordinates. The co-ordinates would be based on cell divisions, not pixels. Normally you'd specify a row, but let's say you want to save space and not have to duplicate certain sprites? Using this system you could also fill up the gaps left by shorter things like down and damage animations.

Alternately, maybe there's an animated battler system that already does this? It's probably not as plug-and-play as this script though. :/
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Messages In This Thread
RE: Minkoff's Animated Battlers - Enhanced - by Taylor - 03-29-2011, 10:07 PM
Minkoff's Animated Battlers - Enhanced - by Helel - 11-28-2009, 08:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:29 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:15 PM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 04:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 05:03 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 09:02 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-21-2010, 11:19 AM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 02:09 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 09:44 PM
Minkoff's Animated Battlers - Enhanced - by Eldur - 03-03-2010, 06:44 PM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 04:53 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 05:55 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-24-2010, 05:24 AM

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