06-23-2009, 04:17 AM
Bump to
Version 12.0
First off, I found an corrected an oversight in Random Melee Attacks. An annoying little bug that used the wrong 'poses'.
I also repaired a glitch with the Actor/Enemy offset system. It was a little something that Twin Matrix pointed out to me.
I also tweaked the battler fade-in system. Works much better now. You can thank Twin Matrix for that one too.
Oh, I did some work at decreasing the size of the sprite system page. I made it more modular and managed to trim and cut a few things.
Long overdue, I added the ability for enemy battlers to have a winning 'loopable' victory pose. While normally, losing a battle takes you to a game over screen, I'm sure some scripter will extend some battlesystem so the enemies can cheer.
Oh, I finally solved the frozen target bug I've been trying to squash for months. For some time, when a target is about to be attacked, his or her animation freezes. That graphic bug sucked, but it's been fixed now.
And I fixed a combined RTP/Spritesheet fadeout color problem.
Oh, and for the record, with these changes... Animated Battlers VX and the XP version found here may now use the same configuration page. :)
;) Eventually, I'm gonna rewrite my manual for both systems.