04-12-2011, 10:23 PM
Well someone asked for charset support on the ACBS, using directly the charset graphic isn't possible, but with small effort you can make battlers using character sprites.
Atoa Wrote:No you CAN'T use charsets. What you can do is make an battler graphic using the charset.
Something like this:
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And then make the settings on the script:
Quote: Idle_Pose = 1 # Wait pose (Recomended never change, because it can cause funtion losses)
Hurt_Pose = 1 # Pose when Taking Damage(Recomended never change, because it can cause funtion losses)
Danger_Pose = 1 # Idle pose when HP is low
Defense_Pose = 6 # Idle pose when guarding
Advance_Pose = 2 # Moving foward
Return_Pose = 3 # Return move pose
Attack_Pose = 4 # Pose when attacking
Skill_Pose = 4 # Pose when using Physical Skills
Magic_Pose = 5 # Pose when using Magical Skills
Item_Pose = 5 # Pose when using Items
Dead_Pose = 8 # Dead Idle pose
# Extra poses
# These poses aren't 100% vital for the system. if you wish to not use some
# of them, leave the value = nil
Intro_Pose = nil # Pose used in the begin of battle
Victory_Pose = 7 # Battle Victory pose
Evade_Pose = 6 # Pose when evade an attack
Escape_Pose = 3 # Pose when escaping from battle
then make the individual setting for the graphic:
Quote: Pose_Sprite['Ash_Battler'] = {'Base' => [4,8,100,false],
1 => [1,4,false], 2 => [4,4,true], 3 => [4,4,true], 4 => [2,8,false],
5 => [2,8,false], 6 => [1,4,false], 7 => [1,4,false], 8 => [1,4,false]}
OR if most battlers follows the same pattern, change the default setting to:
Quote:Base_Sprite_Settings = {'Base' => [4,8,200,false],
1 => [1,4,false], 2 => [4,4,true], 3 => [4,4,true], 4 => [2,8,false],
5 => [2,8,false], 6 => [1,4,false], 7 => [1,4,false], 8 => [1,4,false]}
Also i added the "sword" sprite to the Bronze Sword with the Equipment Sprite.
Quote: Equipment_Sprite['Weapon'][1] = ['_Sword', false]
I did this in about 15 minutes (including the settings, that should be done only once), i only edited the first attack and casting (removed the arm so simulate an animation like the old FFs) and fliping the dead pose and changing the eye pose so it's not that hard.
Here an image of the ACBS using the "char battler". It will need some work, but well, the ACBS isn't for people who don't want to do some hard work.