04-25-2011, 09:58 AM
Pasted from http://save-point.org/showthread.php?tid=3408
DerVVulfman said
The closest thing you can probably obtain is a skill that works like Gun Rain in the demo, but it has to be in MNK_MOVING_SKILL instead of MNK_STATIONARY_SKILLS. The character moves toward the target, the animation with two or more hits starts, with damage for each hit, the character then goes back to his/her position. It's pretty advanced stuff though...
If you want a regular attack to work that way, sorry, as DVV said, the animation system is just designed to work differently...
DerVVulfman said
Quote:Before he answers, let me just say 'That is one of the most common problems associated with nearly every sideview emulation system.' It occurs with my Animated Battlers system (and even before when it was Minkoff's), the Cybersam CTB, Ccoa's long forgotten Sideview system, ParaDog's Sideview system... er, get the hint?
Right now, there's no actual solution. But it is something I have been trying to work out for a while.
It is an animation problem, not a CTB situation.
The closest thing you can probably obtain is a skill that works like Gun Rain in the demo, but it has to be in MNK_MOVING_SKILL instead of MNK_STATIONARY_SKILLS. The character moves toward the target, the animation with two or more hits starts, with damage for each hit, the character then goes back to his/her position. It's pretty advanced stuff though...
If you want a regular attack to work that way, sorry, as DVV said, the animation system is just designed to work differently...