09-25-2011, 03:15 PM
a suggestion for an updated version:
option to configure a hash that includes switch ID's. when a particular switch is turned on, at the end of battle, you win the amount of 'gold' specified in the database. for example:
ghost drops 2 gold. when switch ID 1 is ON, player recieves 2 gil. if switch ID 2 is on instead, player fighting same group would get 20 gold. also use a case/then statement. when <switchID in hash> then <exchange rate>
case multi_currency_xchange
when 1 then 1.0
when 2 then 10
etc.
Just an idea to help expand this script.
option to configure a hash that includes switch ID's. when a particular switch is turned on, at the end of battle, you win the amount of 'gold' specified in the database. for example:
ghost drops 2 gold. when switch ID 1 is ON, player recieves 2 gil. if switch ID 2 is on instead, player fighting same group would get 20 gold. also use a case/then statement. when <switchID in hash> then <exchange rate>
case multi_currency_xchange
when 1 then 1.0
when 2 then 10
etc.
Just an idea to help expand this script.