11-06-2011, 12:12 AM
Right. Well, a common event could be used, called by the skill. But I only support the last release, not 2.9. The code in the common event would be
where N is the Id of the state.
..err I hope, I'm a little rusty...
Code:
$scene.active_battler_copy.add_state(N)
..err I hope, I'm a little rusty...