01-02-2012, 06:18 PM
I think the problem is the spacing of your figures in your characterset spritesheet.
Does your character have a large amount of spacing below the feet, or centered within each frame of your sheet like this???
Spacing is important.
I cannot say without examining your characterset and the settings you put in the script, but if you have excess space 'below' the figures in each frame, it would push the characters up visibly on the map. The sprites normally line up according to the bottom of each characterset frame. So, if your character has excess space below the feet and is supposed to be in front of the other 4x4 characters, he'll show nearly on the same tile when they should be around 32px below.
However, you may have intended the additional space around the characters so you can have melee weapons that go into the next tile. Something like a sprite with a long bo-staff that has a good amount of range would be like this. This... IS possible. But there is a feature in the MrMo ABS Ultimate system that would take this into account and would adjust the sprite down accordingly. I'm at work, so I cannot access the help file or demo to say how to turn that feature on for your characterset.
Does your character have a large amount of spacing below the feet, or centered within each frame of your sheet like this???
Code:
+-----+-----+-----+-----+ +-----+-----+-----+-----+
| | | | | | | | | |
| | | | | vs | | | | |
| o | o | o | o | | o | o | o | o |
| /|\ | /|\ | /|\ | /|\ | | /|\ | /|\ | /|\ | /|\ |
| - | - | - | - | | - | - | - | - |
| / \ | / \ | / \ | / \ | | / \ | / \ | / \ | / \ |
| | | | | +-----+-----+-----+-----+
| | | | | | | | | |
+-----+-----+-----+-----+ | | | | |
| | | | | | o | o | o | o |
| | | | | | /|\ | /|\ | /|\ | /|\ |
| o | o | o | o | | - | - | - | - |
| /|\ | /|\ | /|\ | /|\ | | / \ | / \ | / \ | / \ |
| - | - | - | - | +-----+-----+-----+-----+
| / \ | / \ | / \ | / \ | | | | | |
| | | | | | | | | |
| | | | | | o | o | o | o |
+-----+-----+-----+-----+ | /|\ | /|\ | /|\ | /|\ |
| | | | | | - | - | - | - |
| | | | | | / \ | / \ | / \ | / \ |
| o | o | o | o | +-----+-----+-----+-----+
| /|\ | /|\ | /|\ | /|\ |
| - | - | - | - |
| / \ | / \ | / \ | / \ |
| | | | |
| | | | |
+-----+-----+-----+-----+
Spacing is important.
I cannot say without examining your characterset and the settings you put in the script, but if you have excess space 'below' the figures in each frame, it would push the characters up visibly on the map. The sprites normally line up according to the bottom of each characterset frame. So, if your character has excess space below the feet and is supposed to be in front of the other 4x4 characters, he'll show nearly on the same tile when they should be around 32px below.
However, you may have intended the additional space around the characters so you can have melee weapons that go into the next tile. Something like a sprite with a long bo-staff that has a good amount of range would be like this. This... IS possible. But there is a feature in the MrMo ABS Ultimate system that would take this into account and would adjust the sprite down accordingly. I'm at work, so I cannot access the help file or demo to say how to turn that feature on for your characterset.
DerVVulfman's 'regular Joe' account for testing and permissions use.
Who watches the Watchmen?
Who watches the Watchmen?