Rpg Maker eboot
#2
Aaaaaah dammit. I saw this thread and thought it was a solution.
Yeah, I came accross that thing ages ago. As far as I can remember, the general consensus was that you'd need the PSP source code, and you'd have to modify the engine to be compatible with the PSP's data structure.
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Messages In This Thread
Rpg Maker eboot - by KasperKalamity - 05-03-2012, 11:37 PM
RE: Rpg Maker eboot - by Zackwell - 05-04-2012, 12:25 AM
RE: Rpg Maker eboot - by Taylor - 05-05-2012, 01:22 AM

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