Possible to move battle actors when escaping?
#4
No it's okay, I'd think that it would still allow for you to add a layer and write bitmaps of people, and then adjust, cause there's a spot there for the chime to sound, so you might be able to start adding a loop inside there, but I am NOT a scripter of that quality, but... luckily there are plenty of them here.
(07-24-2012, 06:06 AM)NewHope Wrote: Okay, I see where you are going with this. The problem is, how would I go about modifying the x and y location of a battler? The location where the system determines whether you escape or not is in Scene_Battle class, but the location of all the battler's coordinates are handled in the Sprite_Battler class. This is probably something that's easy to do for an experienced scripter, but I'm still pretty new at scripting. I kinda understand how it works, but not fully. Is there a way to make the Scene_Battle class also handle the locations of the battlers? Sorry if I'm not making any sense...
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RE: Possible to move battle actors when escaping? - by JayRay - 07-24-2012, 06:18 AM

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