07-25-2012, 02:57 AM
I've tried this before and never managed to achieve it. What -may- be happening is that the battle moves on to the ending processes before the battlers can take a step, this cutting it off.
There is a definition in Animating Battlers that can do all the moving and animating for you - I know it works for the rest of my customisations, but... yeah. Here it doesn't. The definition is setmove, here's an example of it actually for running away. Seems I still have it in my game, but it never happens.
There is a definition in Animating Battlers that can do all the moving and animating for you - I know it works for the rest of my customisations, but... yeah. Here it doesn't. The definition is setmove, here's an example of it actually for running away. Seems I still have it in my game, but it never happens.
PHP Code:
<?php
# Remove actor
for actor in $game_party.actors
@spriteset.battler(actor).setmove(actor.screen_x + 250, actor.screen_y, actor.screen_z)
end