Possible to move battle actors when escaping?
#7
(07-25-2012, 02:57 AM)Taylor Wrote: I've tried this before and never managed to achieve it. What -may- be happening is that the battle moves on to the ending processes before the battlers can take a step, this cutting it off.

There is a definition in Animating Battlers that can do all the moving and animating for you - I know it works for the rest of my customisations, but... yeah. Here it doesn't. The definition is setmove, here's an example of it actually for running away. Seems I still have it in my game, but it never happens.
PHP Code:
<?php 
# Remove actor
for actor in $game_party.actors
@spriteset.battler(actor).setmove(actor.screen_x + 250, actor.screen_y, actor.screen_z)
end
Oh my...! I figured it out! :D

I replaced actor with battler, like so:
PHP Code:
<?php 
for battler in $game_party.actors
@spriteset.battler(battler).setmove(battler.screen_x + 500, battler.screen_y - 1, battler.screen_z + 10)
end

And I placed it in that Scene_Battle class where the system determines whether the escape is successful, and it worked! Thank you so much for the setmove code. That helped me finally figure out the problem!
Reply }


Messages In This Thread
RE: Possible to move battle actors when escaping? - by NewHope - 07-25-2012, 06:44 AM

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