07-25-2012, 06:44 AM
(07-25-2012, 02:57 AM)Taylor Wrote: I've tried this before and never managed to achieve it. What -may- be happening is that the battle moves on to the ending processes before the battlers can take a step, this cutting it off.
There is a definition in Animating Battlers that can do all the moving and animating for you - I know it works for the rest of my customisations, but... yeah. Here it doesn't. The definition is setmove, here's an example of it actually for running away. Seems I still have it in my game, but it never happens.
PHP Code:<?php
# Remove actor
for actor in $game_party.actors
@spriteset.battler(actor).setmove(actor.screen_x + 250, actor.screen_y, actor.screen_z)
end
I replaced actor with battler, like so:
PHP Code:
<?php
for battler in $game_party.actors
@spriteset.battler(battler).setmove(battler.screen_x + 500, battler.screen_y - 1, battler.screen_z + 10)
end