08-22-2012, 04:24 PM
Settle down there, chief. It's only been like half a day since you last posted. I'd help you, but I haven't gotten my sea-legs when it comes to scripting.
People are busy here often working on their own scripts and games, so you can't expect an overnight solution.
I'm just spitballing here, but perhaps if you were allowed a high amount of frames for a static enemy animation you could treat it as one long, slow-moving animation, but I'm guessing you want it to move closer every move that you do.
The only other thing I could think of would be to use some sort of transformation script (which exists), where the wall "changes forms" to the same wall whose battler/sprite has been moved to the right with the transformation criteria being a number of turns taken or something like that.
People are busy here often working on their own scripts and games, so you can't expect an overnight solution.
I'm just spitballing here, but perhaps if you were allowed a high amount of frames for a static enemy animation you could treat it as one long, slow-moving animation, but I'm guessing you want it to move closer every move that you do.
The only other thing I could think of would be to use some sort of transformation script (which exists), where the wall "changes forms" to the same wall whose battler/sprite has been moved to the right with the transformation criteria being a number of turns taken or something like that.