Common Event Library (Development + Brainstorm thread)
#2
Moghunter released a version of this called Treasure name, so that when you receive a treasure a box comes up showing the treasure type received and how many of that you received... With some twiddling with Mr. Mo's Ultimate ABS (DerVVulfman's too, can't forget the name drop.) I was able to get that to chime in when you pick up a dropped sprite item from a defeated foe.

I like the idea of making it into a common event... here was my workaround with the ABS and maybe it will help you...

I made it so that when you looted an item from a specific beast, it gave you a blank item called Loot: Hydra (Item 400)
I then created a parallel script that watches for that item being in your inventory... If that happens, you get a conditional branch that determines any number of combinations of loot from that particular creature, the Hydra... OR calls a common event to do that for ya... Roll the good old RMXP Randomized dice, and depending on a number between 1 and a thousand, (Rare drops at .1%, common drops at 100%, you could get one, two, or five different items from loot dropped from a Hydra...

As far as gold, it was only a matter of adding the alias for command_125 into the Mog Treasure carrier to show a Gold screen for a new item category, being Gold Pieces.
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RE: Common Event Library (Development + Brainstorm thread) - by JayRay - 09-08-2012, 03:10 AM

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