10-03-2012, 07:05 PM
I never get a script is hanging error, but trex does sometimes. It might have something to do with pc specs. I will add that snippet to make sure that nobody else is having that problem. And for error 2, I will try to find it. I thought that I fixed the enemy detection error, if not, then I'll have to re-diagnose it and find out how to fix it.
Thanks for reporting these!
Switching to Ace is currently in progress. We decided to switch now since we are still in the beginning of the game. The demo is only in XP because we only have a few maps working and scripts for the ace version so far, but it's coming along well, I'm still configuring battlers, but have to make due with what's available since there is an error in the way you set up battlers with different amounts frames. Working with Ace means parallax mapping. So there would be no need to worry about setting up tilesets.
Thanks for reporting these!
Switching to Ace is currently in progress. We decided to switch now since we are still in the beginning of the game. The demo is only in XP because we only have a few maps working and scripts for the ace version so far, but it's coming along well, I'm still configuring battlers, but have to make due with what's available since there is an error in the way you set up battlers with different amounts frames. Working with Ace means parallax mapping. So there would be no need to worry about setting up tilesets.
My partner in crime = TREXRELL