01-02-2013, 10:10 PM
I just had a truly kickass idea but I'm unsure as to how feasible it might actually be...
Basically, I've been messing around on VX Ace and I'm wondering if it would be possible to make a state that transferred HP from the afflicted party to the initiator. Think of it like Pokemon's Leech Seed: you get healed as the target takes damage.
For those unfamiliar with the series, here's how it could work: let's say that Hero casts Leech Seed.
Enemy1 takes, say, 50 initial damage and gets afflicted with the "Leech Seed" state.
At the end of the turn, Enemy1 loses 10HP and Hero regains 10HP.
This lasts for the duration of the state, about 3~5 turns or so.
I think that this would actually be a pretty kickass ability, all things considered, but I'm just not sure if it would actually be possible without scripting... Any ideas, my friends?
Basically, I've been messing around on VX Ace and I'm wondering if it would be possible to make a state that transferred HP from the afflicted party to the initiator. Think of it like Pokemon's Leech Seed: you get healed as the target takes damage.
For those unfamiliar with the series, here's how it could work: let's say that Hero casts Leech Seed.
Enemy1 takes, say, 50 initial damage and gets afflicted with the "Leech Seed" state.
At the end of the turn, Enemy1 loses 10HP and Hero regains 10HP.
This lasts for the duration of the state, about 3~5 turns or so.
I think that this would actually be a pretty kickass ability, all things considered, but I'm just not sure if it would actually be possible without scripting... Any ideas, my friends?