03-13-2013, 05:05 AM
Such an amazing script. I remember when you made it. Now, I know you've basically finished this thing, but i have a question. The script has a feature that allows a battler to jump to the center of the battle field to activate a special attack. Now, is there a way to add a feature based on that where they move toward the center line of the battle field, but still in line with their target? For example, There are three goblins lined up across from our heroes. The swordsman wants to use blade wave, a ranged attack. It would be cool if he moved to the center line of the field, but lined up with the target as opposed to the complete center, so the animation would play smoothly. see badly done figures below.
[gob]................................[hero]
[gob]................................[hero]
[gob]................................[hero]
fig 1 - initial line up
[gob].............[hero].............[hero]
[gob]................................[hero]
[gob]
fig 2 - move to position
[gob]..<-attack-..[hero].............[hero]
[gob]................................[hero]
[gob]
fig 3 - attack activates
[gob]................................[hero]
[gob]................................[hero]
[gob]................................[hero]
fig 4 -return to initial line up
[gob]................................[hero]
[gob]................................[hero]
[gob]................................[hero]
fig 1 - initial line up
[gob].............[hero].............[hero]
[gob]................................[hero]
[gob]
fig 2 - move to position
[gob]..<-attack-..[hero].............[hero]
[gob]................................[hero]
[gob]
fig 3 - attack activates
[gob]................................[hero]
[gob]................................[hero]
[gob]................................[hero]
fig 4 -return to initial line up