Artificial Intelligence in Turn-Based RPGs
#5
Stat-changing skills could be considered as alterations of state. One could give them a score considering the effect (additional damage and what not) through a certain number of turns.

A random factor would effectively account for, let's say, the AI's proficiency. Good idea.
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RE: Artificial Intelligence in Turn-Based RPGs - by Charlie Fleed - 04-07-2013, 09:36 AM

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