07-11-2013, 03:26 PM
DerVVulfman,
I am just coming out of the woodwork with these questions for you, I hope you don't mind! I have a little issue with the battlers system.
I am using Charlie Fleed's CTB in conjunction with your animated battlers system, and I have come across a small glitch with the animations. It is a difficult situation, so I will do my best to explain:
For several super-arts skills, I am using Charlies "Multiple Hits" feature. Note that in a standard minkoff attack animation the actor would move over, do an attacking action on the enemy, then move back into position. However, I had the idea of creating an animation file that contained the actor's battler graphic, so I could create an animation that would show the actor attacking several times instead of just once. However, when the skill animation was being shown (the actor was attacking the enemy several times to simulate the multiple hits), you would see both the actor animation and the actor poses from the minkoff system. I got around this by assigning the "User Animation" for the skill to an animation that would "Hide Target" (the actor) for however many frames that the skill animation lasted. This worked just fine, however the issue I have run into is that if an actor is in a state that shows an animation (poison, blind, silence, etc.), the system will override the "Hide Target" animation and show the actors poses. I'm sorry it's complicated, but I have attached a few pictures that should help out. Observe:
This is what it is supposed to look like. The actor jumping around the battlefield, attacking the enemy, while the actor poses is hidden:
Capture4.PNG (Size: 657.27 KB / Downloads: 21)
This is what happens if the actor has an animated status effect. Notice how the actor poses is not hidden anymore:
Capture5.PNG (Size: 656.39 KB / Downloads: 17)
This is only an issue for the states that have associated animations. States with no animations work just fine. Any ideas? Any help would be appreciated. Thanks!
I am just coming out of the woodwork with these questions for you, I hope you don't mind! I have a little issue with the battlers system.
I am using Charlie Fleed's CTB in conjunction with your animated battlers system, and I have come across a small glitch with the animations. It is a difficult situation, so I will do my best to explain:
For several super-arts skills, I am using Charlies "Multiple Hits" feature. Note that in a standard minkoff attack animation the actor would move over, do an attacking action on the enemy, then move back into position. However, I had the idea of creating an animation file that contained the actor's battler graphic, so I could create an animation that would show the actor attacking several times instead of just once. However, when the skill animation was being shown (the actor was attacking the enemy several times to simulate the multiple hits), you would see both the actor animation and the actor poses from the minkoff system. I got around this by assigning the "User Animation" for the skill to an animation that would "Hide Target" (the actor) for however many frames that the skill animation lasted. This worked just fine, however the issue I have run into is that if an actor is in a state that shows an animation (poison, blind, silence, etc.), the system will override the "Hide Target" animation and show the actors poses. I'm sorry it's complicated, but I have attached a few pictures that should help out. Observe:
This is what it is supposed to look like. The actor jumping around the battlefield, attacking the enemy, while the actor poses is hidden:
Capture4.PNG (Size: 657.27 KB / Downloads: 21)
This is what happens if the actor has an animated status effect. Notice how the actor poses is not hidden anymore:
Capture5.PNG (Size: 656.39 KB / Downloads: 17)
This is only an issue for the states that have associated animations. States with no animations work just fine. Any ideas? Any help would be appreciated. Thanks!
Habs11