07-25-2009, 10:51 AM
Well, as long as a battle system uses the skill_can_use? method of the Game_Actor class to determine if a skill can be used, this script should work well. In fact it is all brand new code except for the alias of that method. I didn't touch Scene_Battle for example...
@Blazblue Fan: have you tried it and it doesn't work?
@Blazblue Fan: have you tried it and it doesn't work?