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 Minkoff Spritesheet Half Kaiser Battlers
#10
well, the only scripts i have are he FF-Style slanted bars, caterpillar system by Fuki, and Advanced Messaging system...

but tbh, it allowed me to switch chars ysterday before i started working the spear sheet..maybe the RGSS just had a derp moment...

well...its not just the characters I find that are fied, it also weapons too.

when i use a gunner spritesheet it will "teleport" to the enemy and then use the gun animation, instead of attacking at a ditance like a gunner should.

it does this ONLY if I give it a weapon that isn't in the ID of the default gun weapons IDs(bronze to mythril gun IDs)

also, when i use a mage spritesheet, it won't use spell
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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RE: Minkoff Spritesheet Half Kaiser Battlers - by Ahzoh - 07-28-2013, 09:50 PM

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