10-07-2013, 03:10 PM
It did sound confusing, and if it's confusing to us, most probably it's confusing to you too...
I live RPG Maker VX Ace's ability to view Parallax backgrounds in your editors. With this ability, and the ability to utilize Ceodor's Variables on Screen 1.3 script, you can easily create on-screen menus, and jump back to your map with little issues except with specific event switches that might have to be readjusted.
Here's how you do that. Find Variables On Screen script by Ceodore, so that we can display different variables on the screen, and then simply create four parallaxes or more if need be for your parallaxes. This way, if you push up key or down key, you can set a conditional event to change yoru parallax on the fly, giving the illusion of a menu system that's highlighting different pictures. For your save file? inserting a background in a screen and removing the windowskins is a fairly easy task. items and status might be a bit more daunting but can be accomplished with just a little scripting. Event systems can be tricky but CAN be done. My character generator will be mostly event-driven.
Good luck.
I live RPG Maker VX Ace's ability to view Parallax backgrounds in your editors. With this ability, and the ability to utilize Ceodor's Variables on Screen 1.3 script, you can easily create on-screen menus, and jump back to your map with little issues except with specific event switches that might have to be readjusted.
Here's how you do that. Find Variables On Screen script by Ceodore, so that we can display different variables on the screen, and then simply create four parallaxes or more if need be for your parallaxes. This way, if you push up key or down key, you can set a conditional event to change yoru parallax on the fly, giving the illusion of a menu system that's highlighting different pictures. For your save file? inserting a background in a screen and removing the windowskins is a fairly easy task. items and status might be a bit more daunting but can be accomplished with just a little scripting. Event systems can be tricky but CAN be done. My character generator will be mostly event-driven.
Good luck.
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