10-10-2013, 05:51 PM
Tiled as an editor is super wonderful! But most people in the RPG Maker communities are using it so WRONG.
By that, I mean people are laying out these beautiful tile maps, and then taking a 'screenshot' of it and loading that in as their map. This means, you are not getting the artistic freedom of hand drawn maps nor the space/memory savings of using a tileset. It is the worst of both worlds!
Now here is something interesting: http://tiledmax.xpod.be/?page=home That code could be studied to make an RPG Maker plugin for TMX files. We'll see.
Edit:
By that, I mean people are laying out these beautiful tile maps, and then taking a 'screenshot' of it and loading that in as their map. This means, you are not getting the artistic freedom of hand drawn maps nor the space/memory savings of using a tileset. It is the worst of both worlds!
Now here is something interesting: http://tiledmax.xpod.be/?page=home That code could be studied to make an RPG Maker plugin for TMX files. We'll see.
Edit:
(10-10-2013, 12:08 PM)ntzrmtthihu777 Wrote: I would call it interesting, but I don't particularly like the format of their map files. When you open it up in a text editor you don't get any real info out of it. I plan on using sqlite binary files, which when opened in a sql viewer will show real, sensable data. But, I must say the interface is pretty nifty, and I hope the ReGaL map editor is as intuitive and easy to use, and hopefully as pretty too :PExport as Flare map file. you'll get a nice text array for each layer.