10-11-2013, 04:26 AM
It's a matter of limitations, within RPG Maker at least. People use software such as Tiled, or in some cases, Photoshop/Paint.NET to lay out maps without being completely confined to the limitations of RPG Maker VX/Ace, being limited to one 'real' layer, with tiles acting differently through virtual layers.
The only real improvement that needs to be implemented in order to actually give a point to using TMX in RPG Maker is a rewrite of the hidden Tilemap class to work similar to RMXP or to provide more layering/passability options. RMVX/A is designed for small sized sprites with limited detail, and that is reflected within how the map system works.
The only real improvement that needs to be implemented in order to actually give a point to using TMX in RPG Maker is a rewrite of the hidden Tilemap class to work similar to RMXP or to provide more layering/passability options. RMVX/A is designed for small sized sprites with limited detail, and that is reflected within how the map system works.