11-04-2013, 02:28 AM
UPDATE:
I may be transferring this entire project backwards to RMXP - To both take advantage of certain scripts that would make having a parallax no longer necessary, involve a zbuffering that could assist me, and to take advantage of a larger than normal resolution. More news as it develops.
UPDATE: Upset with the way my rendered houses are limited in variations for this game, and not wanting to go through and create 100 variations of each house, I will be implementing a variation of the tile/autotile version to allow more flexibility with my tile engine... I would then work with trying to make sure that all events (even the ones off screen, show up correctly.
I discussed a few things with DerVVulfman in the IRC, and may be changing a few things to reflect a different style, modifying the textures sets purchased to create a more RPG Maker-ish High Fantasy set. IF anyone knows a way to convert Tiled maps to work with RMVX Ace, please tell me...
I may be transferring this entire project backwards to RMXP - To both take advantage of certain scripts that would make having a parallax no longer necessary, involve a zbuffering that could assist me, and to take advantage of a larger than normal resolution. More news as it develops.
UPDATE: Upset with the way my rendered houses are limited in variations for this game, and not wanting to go through and create 100 variations of each house, I will be implementing a variation of the tile/autotile version to allow more flexibility with my tile engine... I would then work with trying to make sure that all events (even the ones off screen, show up correctly.
I discussed a few things with DerVVulfman in the IRC, and may be changing a few things to reflect a different style, modifying the textures sets purchased to create a more RPG Maker-ish High Fantasy set. IF anyone knows a way to convert Tiled maps to work with RMVX Ace, please tell me...
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