12-18-2013, 08:54 AM
Let me be more clear:
In my game, I use actors as actual skills that you level up
Only one is in the party (the main character), but all the other actors are skills like fishing, hunting, farming, etc.
I have a menu system that displays all the "characters" in my game, and I wanted to make one more for crafting.
That is why I asked how I can give experience to the actor, "crafting".
Usually I select in an event to give an actor experience, and select which actor I want to give experience and by how much.
ex: A fishing spot gives you 25 experience towards the "fishing" actor whenever a fish is successfully caught.
I think this is what confused you, since it isn't the way the game isn't meant to be utilized.
In my game, I use actors as actual skills that you level up
Only one is in the party (the main character), but all the other actors are skills like fishing, hunting, farming, etc.
I have a menu system that displays all the "characters" in my game, and I wanted to make one more for crafting.
That is why I asked how I can give experience to the actor, "crafting".
Usually I select in an event to give an actor experience, and select which actor I want to give experience and by how much.
ex: A fishing spot gives you 25 experience towards the "fishing" actor whenever a fish is successfully caught.
I think this is what confused you, since it isn't the way the game isn't meant to be utilized.