12-21-2013, 11:33 PM
well, with the leveling part, you could go with a base Dungeons and Dragons style Experience boost...
in addition to the level of experience being given to the character's base experience, you can create a variable for each actor in your party for each skill. When that skilll say reaches 100, skill jumps to 2 and new experience limit becomes 200, when that is reached, it becomes 3 and you have to get 300 exp, reset the experience points each level and when you're done you could have an epic crafting system that allows for crafts that have to have minimum level drives, even huntable resources that you have to have a certain level to 'pick" like in say WoW for instance.
in addition to the level of experience being given to the character's base experience, you can create a variable for each actor in your party for each skill. When that skilll say reaches 100, skill jumps to 2 and new experience limit becomes 200, when that is reached, it becomes 3 and you have to get 300 exp, reset the experience points each level and when you're done you could have an epic crafting system that allows for crafts that have to have minimum level drives, even huntable resources that you have to have a certain level to 'pick" like in say WoW for instance.
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