07-31-2009, 01:19 AM
Updated to version 2.14
v2.14 New feature Unleash Skill.
v2.14 Improved animated bars.
v2.14 Fixed actors (actors that cannot be switched, not even when transformed).
v2.14 Added a new element tag for Drain-like skills.
v2.14 Configurable opacity for the HP/SP bars (this lets you can make them invisible if you want).
v2.14 Simplified installation: "switch" and "retire" common events not needed anymore.
v2.14 Adjustable vertical spacing in status window style 1.
v2.14 ATB bars.
v2.14 Grandia bar.
v2.14 Configurable BGM for each Summon.
v2.14 Configurable Animation for each Summon.
v2.14 Allies with HP>0 cannot be targeted for the usage of items or skills with "One Ally (HP 0)" scope.
v2.14 Allies with HP=0 cannot be targeted for the usage of items or skills with "One Ally" scope.
I might update the demo in the next few days as I'm trying to update the instructions, anyway in terms of new features this version is final. I'm sorry I couldn't include the latest release of Animated Battlers and I didn't script a Spot skill, next time... (I know I always say that...).
v2.14 New feature Unleash Skill.
v2.14 Improved animated bars.
v2.14 Fixed actors (actors that cannot be switched, not even when transformed).
v2.14 Added a new element tag for Drain-like skills.
v2.14 Configurable opacity for the HP/SP bars (this lets you can make them invisible if you want).
v2.14 Simplified installation: "switch" and "retire" common events not needed anymore.
v2.14 Adjustable vertical spacing in status window style 1.
v2.14 ATB bars.
v2.14 Grandia bar.
v2.14 Configurable BGM for each Summon.
v2.14 Configurable Animation for each Summon.
v2.14 Allies with HP>0 cannot be targeted for the usage of items or skills with "One Ally (HP 0)" scope.
v2.14 Allies with HP=0 cannot be targeted for the usage of items or skills with "One Ally" scope.
I might update the demo in the next few days as I'm trying to update the instructions, anyway in terms of new features this version is final. I'm sorry I couldn't include the latest release of Animated Battlers and I didn't script a Spot skill, next time... (I know I always say that...).