07-31-2009, 09:24 PM
archerrin Wrote:One question - is there a way to make the HP bars permanently active instead of showing up only after you have killed the type of enemy? Thanks.
Have an event executed at the beginning of the game with a Call Script command and the following code:
Code:
for i in 0..$data_enemies.size
$game_system.
killed_enemies_ids[i]=i
end
archerrin Wrote:Also I get this error when I get to battlescreen after my hero had transformed into Adel+
Wait a minute, Adel+ is a (type-2) summon, not a transformation, it summons Adel with the superart bar already filled (that's what the "+" stands for). Please describe exactly what you do before you get the error message.