CTB - A Final Fantasy X-like Battle System, Version 3.2
archerrin Wrote:One question - is there a way to make the HP bars permanently active instead of showing up only after you have killed the type of enemy? Thanks.

Have an event executed at the beginning of the game with a Call Script command and the following code:
Code:
for i in 0..$data_enemies.size
  $game_system.
    killed_enemies_ids[i]=i
end

archerrin Wrote:Also I get this error when I get to battlescreen after my hero had transformed into Adel+

Wait a minute, Adel+ is a (type-2) summon, not a transformation, it summons Adel with the superart bar already filled (that's what the "+" stands for). Please describe exactly what you do before you get the error message.
Reply }


Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 07-31-2009, 09:24 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   The Wanderers: The Customizable Encounters System DerVVulfman 0 273 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 2,185 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 94,948 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 7,444 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,863 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,119 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,992 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 14,347 01-04-2020, 12:37 AM
Last Post: Pelip
   KItemDesc XP Zilsel Version kyonides 4 7,756 12-01-2019, 06:11 AM
Last Post: kyonides
   ZLSL's Battle Portraits DerVVulfman 4 7,542 11-12-2019, 04:10 AM
Last Post: DerVVulfman



Users browsing this thread: 10 Guest(s)