02-10-2014, 11:20 PM
Hrm, yeah I'm not sure what it is, but it seems that the script I posted just works better by marking the "lower" star tiles, even "(flag & 0x10 != 0)", which I think is the priority check, doesn't seem to work the same. (And yes, I defined 'flag'.) Weird.
I tested this with tiles formatted as doorways and counters, and it seems that it only consistently worked with the script's default behaviour. Even though I was just swapping out the terrain tag check for the * check. It may also have something to do with X/O passability and proximity to tiles like that. I dunno.
But there's two scripts for this now, so hopefully either one of them is useful and functional for people.
I tested this with tiles formatted as doorways and counters, and it seems that it only consistently worked with the script's default behaviour. Even though I was just swapping out the terrain tag check for the * check. It may also have something to do with X/O passability and proximity to tiles like that. I dunno.
But there's two scripts for this now, so hopefully either one of them is useful and functional for people.