Correct Character Sprite Display
#7
Hrm, yeah I'm not sure what it is, but it seems that the script I posted just works better by marking the "lower" star tiles, even "(flag & 0x10 != 0)", which I think is the priority check, doesn't seem to work the same. (And yes, I defined 'flag'.) Weird.

I tested this with tiles formatted as doorways and counters, and it seems that it only consistently worked with the script's default behaviour. Even though I was just swapping out the terrain tag check for the * check. It may also have something to do with X/O passability and proximity to tiles like that. I dunno.

But there's two scripts for this now, so hopefully either one of them is useful and functional for people.
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Messages In This Thread
RE: Correct Character Sprite Display - by Taylor - 02-05-2014, 05:53 AM
RE: Correct Character Sprite Display - by Taylor - 02-05-2014, 10:17 PM
RE: Correct Character Sprite Display - by Taylor - 02-10-2014, 09:11 AM
RE: Correct Character Sprite Display - by Taylor - 02-10-2014, 11:20 PM

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