Artificial Intelligence in Turn-Based RPGs
#9
Something to consider is whether the AI can, or cannot use items- If they're able to use items, how you'll balance them is A LOT different. You might want to make them a little weaker, or less aggressive in that case.

Ideally, the AI should be configurable based upon presets- so that combat in Easy, Normal, and Hard presets are more than base-stats. However, you'll end up doing a lot of combat testing, and item testing, especially as the more complex your model is, the greater chance of it breaking down- Radiant AI in Oblivion and Skyrim are GREATLY toned down.
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RE: Artificial Intelligence in Turn-Based RPGs - by tnsi - 02-12-2014, 05:56 PM

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