12-06-2014, 11:46 AM
BUMP!
to Version 1.7
December 6, 2014
Okay, in talks with a few old-school game-designers from the day, I decided to jump backwards (yes, that's right, backwards), employing a few ideas that, while at the time seemed like they wouldn't work in the original engine, work incredibly now.to Version 1.7
December 6, 2014
Roguehaven LIVES!
Here's how the final revision 0.3 stands... and While I thought that HMode would solve a lot of my issues, graphically it became a graphics hog. Back to square one...
Here's what I have however, and utilizing several key ideas involving 3d modeling and 2d spriting, I think I can create what I want...Created this with very little tileset.
Here's how the final revision 0.3 stands... and While I thought that HMode would solve a lot of my issues, graphically it became a graphics hog. Back to square one...
Here's what I have however, and utilizing several key ideas involving 3d modeling and 2d spriting, I think I can create what I want...Created this with very little tileset.
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