Okay, finally got a big announcement...
The primary mapping of my first town/setting is DONE!!! While I still want to work on scripting and graphics of the game itself (GUI, windows), I want you to see what my mapping method came out looking like. Big thanks to the folks from GamaX and of course the HF crew from PioneerValley Games for their help, as well as 3d designer Ben Halkum for ideas.
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This town, called Saraava, will be a woodland village to the south of the Saraava Wood, staging area for branching out to the world and to the city of Roguehaven in the north.
With a little tweaking, for elements that don't rely on the 32x32 tiling grid, I first created a panorama 'template' for woodlands that can be used over and over again, for most outdoor areas. I also have plenty of layer one ground elements that fade into the panorama layer seemlessless, including mountain areas, ledges and more. Third, I took several pictures of 3d models to get roofs corners and more of basic architecture, to model each house and building into the environment, with tons of rocks, plants, and outdoor props for use. For inside areas, I am still trying to decide if I want to go with 256 x 256 super blocks to build dungeons quickly, or try for a smaller gridpoint, for corners, hallways, rooms and more.
By tweaking the panorama so that it can be seemlessly tiled, I can have much larger maps than originally anticipated, while still preserving some of that rendered feel for each map.
Talk to ya later, go forth and GAME!
also, for note, I will be actively updating with more pictures and such on Roguehavengames.com
The primary mapping of my first town/setting is DONE!!! While I still want to work on scripting and graphics of the game itself (GUI, windows), I want you to see what my mapping method came out looking like. Big thanks to the folks from GamaX and of course the HF crew from PioneerValley Games for their help, as well as 3d designer Ben Halkum for ideas.
\
This town, called Saraava, will be a woodland village to the south of the Saraava Wood, staging area for branching out to the world and to the city of Roguehaven in the north.
With a little tweaking, for elements that don't rely on the 32x32 tiling grid, I first created a panorama 'template' for woodlands that can be used over and over again, for most outdoor areas. I also have plenty of layer one ground elements that fade into the panorama layer seemlessless, including mountain areas, ledges and more. Third, I took several pictures of 3d models to get roofs corners and more of basic architecture, to model each house and building into the environment, with tons of rocks, plants, and outdoor props for use. For inside areas, I am still trying to decide if I want to go with 256 x 256 super blocks to build dungeons quickly, or try for a smaller gridpoint, for corners, hallways, rooms and more.
By tweaking the panorama so that it can be seemlessly tiled, I can have much larger maps than originally anticipated, while still preserving some of that rendered feel for each map.
Talk to ya later, go forth and GAME!
also, for note, I will be actively updating with more pictures and such on Roguehavengames.com
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