01-08-2015, 11:31 PM
Your best bet in this case, isn't to do a soundtrack, but to do micromanaged paid songs per song (Soundcloud or Itunes)
For instance, I personally wont purchase a CD of game music unless I personally have a need or desire for at least half of the songs of the CD. Some game design people are even more fickle. By offering each song, you are guaranteed to find a niche for youe songs while saving the prospective buyer money. You also branch your content outside the realm of your original scope, as now, I'm not buying a CD of game mod music, I'm purchasing a song that sounds like game music but also will be an awesome background for my machinima video, or an even better music for my church intermission video!
And a thousand people paying $1 a song with a %100 satisfaction and Net Promotor Scores, beats 100 people paying $8.00 for a CD with even %75 percent satisfaction, and a Net Promotor score based on that.
For instance, I personally wont purchase a CD of game music unless I personally have a need or desire for at least half of the songs of the CD. Some game design people are even more fickle. By offering each song, you are guaranteed to find a niche for youe songs while saving the prospective buyer money. You also branch your content outside the realm of your original scope, as now, I'm not buying a CD of game mod music, I'm purchasing a song that sounds like game music but also will be an awesome background for my machinima video, or an even better music for my church intermission video!
And a thousand people paying $1 a song with a %100 satisfaction and Net Promotor Scores, beats 100 people paying $8.00 for a CD with even %75 percent satisfaction, and a Net Promotor score based on that.
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