Selling Music Meant for Game Mods?
#1
Thoughts about this?

As an example, I wrote a blog post on my site the other day expressing interest in making Bandcamp releases of soundtracks for mods of games. The problem is how I can monetize the music AND abide the terms made by typical game developers.

The reason I wish to pursue this route of soundtracks: as much as I love composing, I've grown to realize how picky most upcoming game developers are when it comes to musical taste and whether it conflicts with the composer's ideas: of the offers I got for paid game music, only one of them let me go the direction I wanted to with the music.
Python Blue - composer for NeonXSZ
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#2
Your best bet in this case, isn't to do a soundtrack, but to do micromanaged paid songs per song (Soundcloud or Itunes)

For instance, I personally wont purchase a CD of game music unless I personally have a need or desire for at least half of the songs of the CD. Some game design people are even more fickle. By offering each song, you are guaranteed to find a niche for youe songs while saving the prospective buyer money. You also branch your content outside the realm of your original scope, as now, I'm not buying a CD of game mod music, I'm purchasing a song that sounds like game music but also will be an awesome background for my machinima video, or an even better music for my church intermission video!

And a thousand people paying $1 a song with a %100 satisfaction and Net Promotor Scores, beats 100 people paying $8.00 for a CD with even %75 percent satisfaction, and a Net Promotor score based on that.
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#3
I think you misunderstood the point of my post.

I'm not interested in having indie game developers be the primary audience for such a project, especially given few will be open-minded enough to accept genres that they didn't expect, as I said before. Also, if you're saying I should sell my music to developers non-exclusively, as tempting as that idea is, I've learned the hard way with the Unity Asset Store that developers much prefer exclusive music, not to mention I have yet to find such a platform where all the tracks can be auditioned.
Python Blue - composer for NeonXSZ
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#4
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#5
I haven't had any problems with this. I'm very open from the start about what is for sale and what isn't:
As the developer you:
- Can use all music and sound effects within the scope of your game and advertising of the game in videos.
- Can modify the length and bit rate of the audio to suit your needs but nothing else.
- Cannot resell the music or make it available for download outside of the game itself.
- Must only provide audio previews using the links I provide.
- Must credit me in full at any mention or use of my work (e.g. Music and audio by MetalRenard; http://metalrenardmusic.com )

Now for me, this is the bit that changes. I either grant exclusive, timed exclusive or non-exclusive contracts. The price varies greatly.
- Exclusive: The music will never be used for any other project. You essentially own all reproduction rights outside of my personal use and use in my portfolio. Most expensive.
- Timed exclusive: Your exclusive rights expire after an agreed date (usually 2 years after release of the game).
- Non exclusive: I will write the song with your request in mind but I retain all rights and ownership of the music. I can resell the music for other projects as I see fit. (of course with this I am careful, I usually wait a while before reselling anyway).
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#6
Et tu, MetalRenard? XD

The reason I made this post was to express my desire to make music on my own pace without a game developer pushing for their own way (which I've learned is what exclusive music is all about). While non-exclusive music is tempting, the cases I've heard are generally exclusive in that it was written with one thing in mind.

Still, I have since found a better solution than selling mod content, which is admittedly a dark-gray area legally. My YouTube channel was recently enabled to accept donations, so I'll probably go that route with game music I upload to YouTube.
Python Blue - composer for NeonXSZ
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