setting the 1000 variables with the constant of $game_variables allows me to easily show message with \v[x] in them for basic messages
Or in combination with my window script for text, the game_variables can be utilized another way.
so that when I do a randomize number on say... variable 1001 to give me a number of 1-1000, I can then turn around and say that $firstname = $game_variables[$game_variables[1001]]... or at least I thought... You do bring up a good point. it may NOT have to be $game_variables, but it does need to be an array that can hold up to 1000 names for each section.
okay, so basically, i should create it like this?
$firstname = ['nam1', 'nam2', 'nam3', 'so on, 'and soforth']
and then when the time comes in game, use Randomize on one variable let's say 20, and then go
$writefirstname = $firstname[$game_variables[20]]
and THEN have self.contents.draw_text( 0, 10, 480, 32, $writefirstname.to_s)
Does this sound right?
Or in combination with my window script for text, the game_variables can be utilized another way.
so that when I do a randomize number on say... variable 1001 to give me a number of 1-1000, I can then turn around and say that $firstname = $game_variables[$game_variables[1001]]... or at least I thought... You do bring up a good point. it may NOT have to be $game_variables, but it does need to be an array that can hold up to 1000 names for each section.
okay, so basically, i should create it like this?
$firstname = ['nam1', 'nam2', 'nam3', 'so on, 'and soforth']
and then when the time comes in game, use Randomize on one variable let's say 20, and then go
$writefirstname = $firstname[$game_variables[20]]
and THEN have self.contents.draw_text( 0, 10, 480, 32, $writefirstname.to_s)
Does this sound right?
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