08-10-2009, 03:24 AM
I got your demo, and I belive I found the problem.
In MultiSlots, you configured the switched weapons/armors as such:
Instead, remove the 'nil' value and have it look like this:
That fixed it in the demo you sent me. No more 'nil' problem.
In MultiSlots, you configured the switched weapons/armors as such:
Code:
# * Switched Equipment
# * - First number indicates the fake displayed equipment
# * - Second number indicates the replacement actual equipment
#
SWITCHED_WEAPONS = [[nil]] # Ids of switched weapons
SWITCHED_ARMOR = [[nil]] # Ids of switched armors
Instead, remove the 'nil' value and have it look like this:
Code:
# * Switched Equipment
# * - First number indicates the fake displayed equipment
# * - Second number indicates the replacement actual equipment
#
SWITCHED_WEAPONS = [[]] # Ids of switched weapons
SWITCHED_ARMOR = [[]] # Ids of switched armors
That fixed it in the demo you sent me. No more 'nil' problem.