Best Practices for Adding New Data to Saves
#1
I'm currently beginning work on a significant collection of scripts, which adds significant functionality to an RM game- but also handles a large amount of new data that doesn't exist within the default scriptset of RPG Maker. Is there a best practice for adding new data- while retaining compatibility?

Basically, what I'm seeking to do is define a new set of data within the save file that handles another set of variables, and I don't want to conflict with existing scripts or access variables accessible in the RM GUI.
[Image: TohsakaDono.png]
Reply }


Messages In This Thread
Best Practices for Adding New Data to Saves - by tnsi - 02-14-2015, 07:26 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Adding face script on Cogwheel's RTAB Battle Status rekkatsu 15 15,862 08-25-2020, 03:09 AM
Last Post: DerVVulfman
   Adding more stats that behave like SP Bennerdeben 8 9,799 07-24-2020, 02:49 PM
Last Post: Bennerdeben
   The Self Data Suite support thread PK8 0 3,691 07-18-2015, 09:41 PM
Last Post: PK8
   Importing previous data to a 'sequal' fgsfds 1 4,291 05-06-2010, 07:35 PM
Last Post: deValdr
   Adding new Stats? shintashi 2 5,648 03-27-2010, 11:42 PM
Last Post: Victor Sant



Users browsing this thread: 1 Guest(s)