02-17-2015, 11:23 PM
I tshould work anyway, by simply stating that tiles on tileset (the editor one) are passable or impassable, regardless of system. I can run through and check some tests myself. Another thing you MIGHT do, since most FPLE maps aren't big, is consider events that erase themselves when you touch them, and ensure that you change the icon for an event to a black box, simulating the fog of war aspect.
What I did with the maps in the past was with waypoint events, that, if a key was pressed would bring up the fog-puzzle pictures of a map, with the complete map behind it after the other pictures showed, and then remove pictures if certain switches were on, revealing the part of the map the player had explored, as well as Depending on player x,y, I had a X marks the 'You are here' by multiplying the X and Y by 8 (1/4 of a tile) which would change depending on where player actually was in the mapped floor.
The picture was never too much memory, and worked for me better than a Minimap... Reminded me of that old dungeon crawl game.
What I did with the maps in the past was with waypoint events, that, if a key was pressed would bring up the fog-puzzle pictures of a map, with the complete map behind it after the other pictures showed, and then remove pictures if certain switches were on, revealing the part of the map the player had explored, as well as Depending on player x,y, I had a X marks the 'You are here' by multiplying the X and Y by 8 (1/4 of a tile) which would change depending on where player actually was in the mapped floor.
The picture was never too much memory, and worked for me better than a Minimap... Reminded me of that old dungeon crawl game.
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